This effect adds a lot of value in cases where there are paper-thin edges, but for denser objects like the one used in this demo, a true SSS should be used to simulate real light absorption. This will emulate a cheap subsurface scatter that works well for thinner parts. Optionally, we can set a Back-lighting/Translucency color to push the thin edges' translucency even further. The color you apply here will be the back-facing diffuse color of the surface, so set it to a lighter version of your desired object's color. The default Reflection channel gives it a really glossy look right now, which we will take care of in later steps. You can already start seeing the wax-like material with its lighter edges and light absorption properties. A default material with Subsurface Scattering applied to a 3D object.
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